Conan
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« Reply #100 on: December 25, 2007, 12:59:52 AM » |
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KC
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« Reply #105 on: March 23, 2008, 08:34:03 PM » |
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callahans44
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Go Ahead, Make My Day.
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« Reply #108 on: July 11, 2009, 03:17:36 PM » |
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rr-electricangel
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« Reply #112 on: June 01, 2012, 02:36:03 AM » |
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Found some more screen shots and a recent article. Damn this game looked great!! From The Article:
"The more I think about this “lost” game, the more I want to weep. It has awesome written all over it. Well potentially. Okay, at least conceptually. But like whether Kurt Russell survived in the end of The Thing (not a spoiler by the way, as you should have seen it by now), we will simply never know. What? There are some of you who didn’t know there was a planned Dirty Harry video game? Well there was. Let us sit of the floor, crossed legged and lament what could have been.
Simply titled Dirty Harry, the game was to be developed in association with Clint Eastwood’s Malpaso and The Collective Inc to be published via Warner Interactive. The idea was that the game would continue the story of loose-cannon police detective “Dirty Harry” Callahan as he sought to clean up the streets of San Francisco. The events where to take place immediately after the “Scorpio” case. Clint Eastwood was reprise his role as the character in the game, lending his voice and likeness as well as consulting and creative input to the game. The game was scheduled to be released in 2007.
It all sounds very interesting and it is easy to imagine a finished game that had elements of GTA and the FPS genre. At the time several other classic film franchises were being developed into games of a comparable nature, with both critical and financial success. The Godfather, The Warriors and Scarface are but a few examples.
So what went wrong? Why did this game never reach the consoles or the PC? Well there were apparently some internal problems with the developers and staff got laid off, allegedly. Warner Bros. pulled the studio off the project and claimed that work was being transferred to another studio. Nothing has been heard about the game since, prompting realists to believe that the project has been cancelled and the overly optimistic to dream that it may still emerge one day.
So the trailer and a smattering of screenshots and production art is all that really survives from this lost game. It is obvious that quite a substantial amount of development had gone in to the project. Please note that the trailer does not actually show any footage from the game engine. It was animated by a production house, using the concept artwork to simulate what the game may have ended up like. However, you will notice that it is very much in the idiom of the screenshots which are in-game footage. So there, you go. The story of the lost Dirty Harry game. It would seem that not only does a man have to know his limitations, but so does a game developer." http://www.containsmoderateperil.com/dirty-harry-the-lost-game/  You know I love this next one.  http://www.unseen64.net/2008/04/29/dirty-harry-x360ps3-cancelled/
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« Last Edit: June 02, 2012, 12:16:56 AM by rr-electricangel »
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Clint Eastwood's words of wisdom: "Take your profession seriously; don't take yourself seriously. Don't take yourself seriously in the process, because you really only matter to a certain degree in the whole circus out here."
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rr-electricangel
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« Reply #117 on: October 29, 2012, 12:28:08 AM » |
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This article explains pretty much what happened. Make My Day
Announced on February 24, 2005, Dirty Harry was a video-game based on the movie. Warner Bros. Interactive broke the announcement and explained that they would be working alongside Clint Eastwood, the house-hold name who bought the infamous lead character to fame in the 1971 film, as well as Eastwoods own Malpaso and The Tehama Companies. Eastwoods involvement was explained as that of a creative consultant, as well as voice actor of the legendary cop.
Read more...
http://www.giantbomb.com/dirty-harry/61-23312/ Here is some information I found about the companies involved with the development of the game. Shiny Entertainment
California-based game development studio, founded in 1993. Shiny turned heads with its first game, Earthworm Jim, which later spawned a Marvel comic book and a syndicated cartoon series on TV. In 1996, Shiny entered the PC market and produced the highly successful MDK for Interplay. On October 2, 2006, Foundation 9 Entertainment -- the largest independent game developer in North America -- announced that it acquired the non-game assets of Shiny Entertainment Studio from Atari, Inc. in an acquisition funded by Foundation 9's investment from Francisco Partners. Shiny Entertainment merged with The Collective in October of 2007 (since both studios were under the Foundation 9 umbrella) and now the single combined studio operates under a new name.
Company Information-
Their Website:
http://www.shiny.com Address:
The Laguna Design Center 1088 North Coast Highway Laguna Beach, CA 92651-1338
http://www.ign.com/companies/shiny-entertainment The Collective
Founded in early 1997 by veteran game developers, The Collective was a development studio formerly based in Newport Beach, California. The Collective merged with Shiny Entertainment in October of 2007 (since both studios were under the Foundation 9 umbrella) and now the single combined studio operates under a new name.
Company Information-
Their Website:
http://www.collectivestudios.com/ Address:
The Collective, Inc. 1900 Quail Street Newport Beach, CA 92660
http://www.ign.com/companies/the-collective
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« Last Edit: November 08, 2012, 03:36:39 AM by rr-electricangel »
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Clint Eastwood's words of wisdom: "Take your profession seriously; don't take yourself seriously. Don't take yourself seriously in the process, because you really only matter to a certain degree in the whole circus out here."
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